I'm in love with the story capabilities of motion and music, have a passion for visual communication, a knack for the technical, and an eye for design. I admit that I've probably spent too much money on human anatomy manuals, vinyl records and comic books.
When it comes to 3D animation production, much of my time is invested in rigging, animation and visual effects, focusing in areas where technology can artistically bring information to life.
Prior to working in the animation industry, I spent 10 years working as a I.T. guy for the big 3 auto companies and utility companies in the metro Detroit area. This scale of technical work has allowed me to observe and understand how all the animation departments plug into each other in film, TV and video game productions.
I have worked with teams ranging from 2-3 artists… to armies of hundreds. While covering the spectrum of an animated production, I have worked with concept artists, modelers and animators, as well as programmers and I.T. pipeline administrators… and everything in between. If you have a question about animation production, I can help find the answer.
Robots are cool too.